Creative Collision

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Experiencing Interaction Design

An engaging installation to explore how people can interact with technology using the analogue language they are familiar with from every day life, like gestures.

Where: Ivrea (Italy) When: 2005 C/O: Interaction Design Institute Ivrea
Exhibits: Bu.net internet cafe, Turin (Italy)/ Milan Design Week 2004, Milan (Italy), ‘This is Today’, Triennale, Milan (Italy)/ MediaHouse at Fabbrica Europa, Florence (Italy)/ NEXT 2004 Copenhagen (Denmark)
Creative Collision is an exploration for how people can interact with technology using the analogue language they are familiar with from every day life, like gestures.

We questioned the reason why people would need to learn newer languages for simple interactions with every day technologies. In this installation people can playfully experience and understand how designers can make interaction with computers easy and enjoyable.

We used the metaphor of throwing stones in water to allow people to intuitively interact and change video and soundscapes.

Following are the two versions currently developed:

Graphic Version:
Pick up the pebble, dip it in the bowl to assign one of the three colours and throw it somewhere on the fabric to generate graphics. The graphics are generated according to the coordinate and the strength of the throw. You can also save your own creations. The images are sent to people by e-mail.

Immersive Version:
Pick up the pebble, dip it in the bowl to assign one of the eight colours. You can also mix the primaries and the secondaries (like yellow + red=orange).

For each colour or combination you also assign to each pebble a sound quality, which is picked from different sound families that participate to create the soundscape of a pond.

 

media gallery

Links here...
By throwing it on the fabric, according to where you hit, you generate a virtual water ripple on the same location while also deciding the volume and the length of the sound that is generated on impact. With this minimal control you can mix sounds and visuals to create the experience of a pond of coloured ripples and varying soundscapes.
Last modified on Wednesday, 11 January 2012 12:56
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